
Sync vs Async: Striking the Right Balance
What works:
2–3 structured syncs per week (stand-ups or milestone check-ins)

Async status updates via Teams/Slack or a shared sprint doc

Demo days every 2–4 weeks for visibility and morale

Need
Tool
Task & Sprint Tracking
Custom Excel + Google Sheets, Jira if a large team
Asset Sharing
Drive, Dropbox, Sharepoint
Feedback & Revisions
Frame.io, Miro, direct markup on screenshots
Async Notes &
Real-Time Syncs
Notion, Slack threads, or email digests & Teams, Zoom, Discord Voice Channels
These are tools I’ve used across shipped and prototype projects:
Tools That Actually Help (Not Just Sound Fancy)

Leading Art Production Across Remote Teams: Tips from the Trenches
Over the last five years, I’ve led remote and hybrid teams across both the indie game space and government simulation projects. Whether managing stylized fantasy models in Unreal or realistic training environments in Unity, one constant has remained: remote leadership is an art form in itself. Here’s what I’ve learned the hard way—and how you can build efficient, motivated, and aligned art teams without ever sharing an office.
Remote Production ≠ Just Zoom Meetings
A lot of people think remote work is just “same job, different chair.” It’s not.
Remote leadership requires intentionality. You can’t rely on hallway chats or desk check-ins. Every process—tasking, feedback, morale-building—needs to be structured by design, not assumption.
Your artists don’t just need direction—they need clarity, visibility, and autonomy.
That’s your job to enable.
Structuring Task Documentation for Clarity
Remote art production lives or dies by how well tasks are communicated.
What I include in every task:
-
Visual references or mockups
-
Expected file types and naming conventions
-
Style guide links or shader instructions
-
Deadline, priority level, and dependencies
-
A clear point of contact for questions
I typically use a hybrid of Confluence/Jira + Excel/Google Sheets to handle this without overwhelming the team.
The more friction you remove from “figuring it out,” the faster artists get to making.
Don’t chase the shiniest new platform. Use tools the team already knows, or be ready to train them with purpose.
Setting Visual Expectations: References, Checklists, and Style Guides
You can’t just say “make it stylized” or “match the reference” and expect alignment.
Here’s how I set the visual bar:
-
Share a “Gold Standard” reference for each asset category (e.g., hero props vs background filler)
-
Create texture callouts, shader guides, or UV tiling maps
-
Build validation checklists: polygon targets, texture limits, naming rules, and Unity/Unreal integration settings
If expectations are defined upfront, your review cycles are cleaner—and morale stays higher.

The key? Predictability. Remote teams don’t need 24/7 availability—they need rhythms they can rely on.
Trust-Building Tips: Ownership Over Micromanagement
Micromanaging kills creative output—and it scales even worse remotely.
What works instead:
-
Give people ownership of their areas—let them define part of the solution
-
Share the “why” behind the work, not just what needs to be done
-
Publicly praise work done well, and offer private feedback when things go off-course
Remote artists thrive when they feel like collaborators, not cogs. The moment they feel trusted, they’ll start surprising you—in the best way.
Final
Thoughts:
How Remote Made Me a Better Communicator
Leading remote teams forced me to become more intentional, empathetic, and clear. I couldn’t rely on gut-checks or body language—I had to build systems and habits that communicated my intent clearly, even when I wasn’t in the room.
Whether you’re managing two artists or twenty, remote leadership works best when you assume nothing is obvious and everyone wants to do great work.
Your job is to make that possible.
